The Enschede Weaving Factory is the latest project me and my team have worked on for the last 6 months. It is a VR experience meant to showcase the harsh conditions in which people worked during the 1920s-1930s in weaving factories. The project is being passed down from last year by Andreas Ioannou, Kevin Nijkamp, and Trim Vezveja as a part of the IMT&S program, providing our team with a solid starting point such as animated looming machine models, worker models, and research. Based on that, our team developed a VR experience for MuseumFabriek. The final product will be featured at the museum to give visitors a historically accurate and immersive view of working conditions during that time.
My contribution to this project was in the animation department. I was in charge of and gained experience in the workflow of implementing and refining motion capture recordings within Unreal Engine.
In the second clip, the final mundane idles of the workers are showcased.
Project team: Sorana Verzes, Julia Calis, Carolina Bertoncello Machado, Faried Elawady, Nataliia Sviridenko, Jelle Boelen, Stephanie Extercatte, Wouter Meermans, Senne Oogink, Chris Peters.
Trailer credits go to Julia Calis.
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Trailer
Idles showcase
Unreal implementation process
Early stages of cleaning up (left hand cleaned, right hand not cleaned)